Skip to main content
GameDev.net gamedev.net

PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month.

vortxGE 2.0 : Lighting

vortxGE 2.0 : Lighting

mixmaster
mixmaster
Journal of Lee Stripp · · 1 min read
1,426 2
Lighting updates include all colour setting sent to shaders now. and I now render a so called Luminance pass but this is done at the same time as the colour pass. I basiclly send any bright areas to the second buffer then add it over the top at comp time.

Here's an example of the scene with a light set to red=1.0 and new luminance added on top. This will be also used for Bloom later.



And here's a shot of normal lighting settings.

Discussion

Loading comments...