Every Semicolon: Parts 3 & 4
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Parts 3 & 4 are now online. I've created a playlist that I'll update as new videos are added.
Part 3:
[media]
(I Recommend watching in fullscreen 1080P. Youtube).
Some of the events in this video:
Part 3:
[media]
[/media]
(I Recommend watching in fullscreen 1080P. Youtube).
Some of the events in this video:
- I develop the initial elements of a camera manager to handle smoothly repositioning the camera
- Made blocks have different damage states and be damaged based on collision velocity
- Write an editor window to revert multiple selected prefabs
Part 4:
[media][/media]
(I Recommend watching in fullscreen 1080P. Youtube).
Some of the events in this video:- I spend some time on the 'blocks', making them something other than cubes and adding a stone block
- I make blocks destroy themselves when their health hits zero
- I create a couple of custom inspectors to manipulate and find scene objects
- I add object following and look at functionality to the CameraManager and track fired shots in towards the target
- I setup a system to determine when blocks are in an idle state to return the camera back to gameplay
- I setup a system to determine when blocks are in an idle state to return the camera back to gameplay
- I add object following and look at functionality to the CameraManager and track fired shots in towards the target
- I create a couple of custom inspectors to manipulate and find scene objects
- I make blocks destroy themselves when their health hits zero
- I spend some time on the 'blocks', making them something other than cubes and adding a stone block
- Write an editor window to revert multiple selected prefabs
- Made blocks have different damage states and be damaged based on collision velocity
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Every Semicolon: Part 5
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Every Semicolon: Part 1 & 2 - A video capture of a game made from start to finish
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