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vortxGE 2.0 progress : Levels and Game Items

vortxGE 2.0 progress : Levels and Game Items

mixmaster
mixmaster
Journal of Lee Stripp · · 1 min read
1,916 2
I've been busy adding non-visual additions to the engine, so nothing to interesting to post until now.. I'm currently adding Level management which also includes Menus and Loaders. I want these systems to be very flexible and that's why they are basically the same thing. All levels have a scene manager, asset manager, pass manager and composite manager. Menus and Loaders are subclasses of the base Level class.

In game items, I've started adding a basic Trigger class, Pickup class and many improvements to some old classes. This is all to get ready to start my first game using the new engine. I still need to form a small team to get anything off the ground and am in talks with a few people right now. Fingers crossed :-)

First game will be very simple, a gem thief style game. Just to get all systems working together correctly.

The second game will be a much larger game based on some old classics but in full 3D and when I say based, you'd never pick it :-)

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