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Classic RPG #1 - Task 5 - Revised

Classic RPG #1 - Task 5 - Revised

Programming020195BRook
Programming020195BRook
Black-Rook's Journal · · 1 min read
2,648 6
Previous Entry - Task 4 - Update 1: http://www.gamedev.n...ask-4-update-1/

Original Task 5 Entry: http://www.gamedev.n...c-rpg-1-task-5/

Task 5 - Revised:

I've been unhappy with the way I was approaching the combat and overall feel for the game. I had a vision for this game to be very similar to a Classic DOS RPG I played many years ago, however having combat like in Dragon Warrior was not bringing the same feel. I've chosen to have enemies visually roam the map and combat will still be turn based as all events are in the game with a real time feel because each action starts a new turn. Example: If I attack an enemy, other enemies still move one space, or engage me if I'm within their aggro bubble.

I've loaded a map full of Yetis to toy with! Yes! They do move around!

- CLICK IMAGE FOR FULL RESOLUTION -
gallery_193889_335_144824.jpg

Due to the changes I must revise Task 5.

Task 5's Goals:

  1. All Items Programmed

  2. Enemy Movement Programmed

  3. Enemy Aggro Bubble Programmed

  4. Enemy Chase Function Programmed

  5. Basic Melee Combat Developed


Stay tuned, as I'm finishing up a video to post within a week. This will display all of Task 5's goals! In Task 6, I will finish up looting and item usage! Magic combat will be held off for a bit. These changes will also allow for Spells to have great AOE effects. Boss fights should also appear more engaging as well.

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