vortxGE : single code base
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After playing with the IOS engine code base for a while now I was confident I could recombine the 2 engine code bases together.... 4 hours later its all done and working very well, even sorted a small bug when a mesh file was missing and the engine still tried to access its bounding sphere for culling
vortxEDIT and iPhone/iPad projects are all under the same workspace now, very nice.
vortxEDIT and iPhone/iPad projects are all under the same workspace now, very nice.
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