Leadwerks 3 Progress

Published December 22, 2012
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Here's my list of things left to do:

  1. Documentation
  2. Undo system
  3. Get character models for Darkness Awaits
  4. Prepare the super secret special surprise for deployment


Undo functionality is my absolute least favorite thing to program, and I also want to get some more real-world testing done before implementing it, so it comes last. This evening I will start on the docs, in earnest.

I hope everyone is having a good near-Christmas week.

http://www.leadwerks.com
0 likes 2 comments

Comments

popsoftheyear

Haha! I wish you well in your endeavor. Re-writing my command/undo system for the 3rd time here. I am fairly certain this one will be a keeper aside from tweaks here and there - must say I don't want to have to do this again, again. Learned some valuable things though!

[edit] Curious - how are you going about it?

Eek... documention....

December 23, 2012 04:55 AM
Josh Klint

I prefer to save relevant objects in a scene file in memory each time an action if taken. Once you set it up right, you can add new functionality to your program without having to add any new undo code, because you are just saving states. For memory consumption, it's important to only save the changed objects each step.

December 23, 2012 09:35 PM
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