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Over The Shoulder

Over The Shoulder

JTippetts
JTippetts
/* Why you crying? */ · · 1 min read
10,801 10
For giggles, today at work I implemented an over-the-shoulder camera and WASD movement, plus some camera controls to zoom the camera in and out and change the tilt. I'm not doing an LoD, so on my work computer it doesn't like it if you bring the camera out too far at too low an angle, although on my home computer which really isn't a spectacular machine it works well. I'm not 100% sure how useful such a view/camera is in a turn-based game, but it is kind of cool anyway. And I guess it makes exploring the world map funner, since you can bring the camera down to see further away:

1Pd4iVY.jpg

eCsXgK0.jpg

I've started on the combat/exploration-mode test graphics. Those are done on a smaller scale, individual trees and rocks and such-like. Don't really have anything to show there yet since it was pretty busy at work.

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