New website, Halfway through Alpha I
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I continue to plan to occasionally post in Game Design, as the feedback I've gotten has been fantastic!
However, as this post is more of a status update than any particular question, I've created a journal. Picking up from this task list, https://www.gamedev.net/topic/637588-starbase-citadel-minimum-viable-product/, I made some progress the last few months.
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However, as this post is more of a status update than any particular question, I've created a journal. Picking up from this task list, https://www.gamedev.net/topic/637588-starbase-citadel-minimum-viable-product/, I made some progress the last few months.
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Alpha I Version[/background]
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Human Frigate[/background]
[/font][/color]- [s][color=#008000] Torpedoes: collision detection / damage [complete][/color][/s]
- Ability: Shield Flare [complete]
- AI
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Regelos Destroyer[/background]- [s][color=#008000]Ability: Repeat Laser Blast [complete][/color][/s]
- AI
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Bases: Art + AI for each of the following [/background]- Human Starbase
- Regelos Starbase
- Human Citadel
- Regelos Citadel
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Energy[/background]- [s][color=#008000] Add energy indicator to main screen [complete][/color][/s]
- [s][color=#008000] Subtract more energy for faster movement as well as laser use [complete][/color][/s]
- [s][color=#008000] Disallow lasers or fast movement when out of energy, shields max at half [complete][/color][/s]
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General Gameplay[/background]- Friendly versus Enemy (no friendly fire), display team color
- Stats: Display these small icons around each ship on tactical map: Hull, Shield, Energy
- Display remaining game objects on strategic window
- Add borders to game world / fix size
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Planets[/background]- capturing enemy planets mechanism
- [s][color=#008000]seeding planets: assign ownership of planets at game start [complete][/color][/s]
- [s][color=#008000]display team ownership of each planet on tactical and strategy map [complete][/color][/s]
- defense grid
- repair/fuel stations
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Player Slot Management[/background]- [s][color=#008000]20 players per team [complete][/color][/s]
- victory conditions (server reset)
- [s][color=#008000]players entering / leaving game conversions with AI [complete][/color][/s]
- [s][color=#008000]quit button [added disconnect/menu instead][/color][/s]
The goal for the Alpha I version is a minimal, but fully playable game suitable for a small group of early testers.
- [s][color=#008000]20 players per team [complete][/color][/s]
- capturing enemy planets mechanism
- Friendly versus Enemy (no friendly fire), display team color
- [s][color=#008000] Add energy indicator to main screen [complete][/color][/s]
- Human Starbase
- [s][color=#008000]Ability: Repeat Laser Blast [complete][/color][/s]
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