Small Progress
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[color=rgb(51,51,51)][font=Georgia]Game system. This system controls the entire game(managing entities, entity turns, etc).
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This week I've worked on: core gameplay mechanics, AI, editor tools and other stuff. I don't have much to show this week, since I replaced all the placeholder environment with colored blocks(it looks ugly) to do some tests.
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The gameplay mechanics that I have implemented this week:
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Game system. This system controls the entire game(managing entities, entity turns, etc).
Entity movement.
Basic combat.
Key/Door system.
Chest/Treasure generation.
Item/Equipment system. There will be blessed and cursed items. The current system already supports random stats generation.
Monster generation.
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For the AI, I created a system called AI Blocks. This allows me to create generic enemy behavior like patrol, hunt, attack, flee.... Each one of these are basic AI Blocks that I can put on the enemies or extend them to create more specific behavior.
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Art Section
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The concept artist, Jonathan Arnold, created two new creatures.
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Goblin Mage
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The Blob
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Ghislain Girardot started the modeling of the Goblin Mage.
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Goblin Mage Preview
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Every dungeon will introduce 5 new enemies(6 if count the bosses). Some dungeons will have some previously introduced enemies in addition to the 5 new ones.
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Next week I will work on visual stuff(UI, First Person Hands, animation setup, etc).
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BONUS:
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