Skip to main content
GameDev.net gamedev.net

PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month.

Demolition Dan: Sounds and adding Levels!

Demolition Dan: Sounds and adding Levels!

HabitueGames
HabitueGames
Gunthera's Journal · · 1 min read
2,776 2
These past couple of days have been focused around making sound effects for Demolition Dan, I've decided I would use non 8-bit sounds in this game. Also I've been working on making levels and it's shown to be fairly easy, I can design about 10 levels in an hour.
I may decide on using 8-bit sounds if people think that it would be better than 'normal' sounds.

Youtube Video



tumblr_mo97m65wbz1rtjbu1o1_500.png

I'm not sure exactly how many levels I want in the game but I think somewhere between 30-50 Would be decent.

So here are some questions for the readers...

  1. Should the music be 8-bit/chiptune?
  2. Should the sound effects be 8-bit?
  3. How many levels do you think should be in Demolition Dan?

Thanks for reading! You should be able to expect another update later this week or early next week!

Discussion

Loading comments...