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http://www.gamasutra.com/blogs/PaulTozour/20130707/195718/Decision_Modeling_and_Optimization_in_Game_Design_Part_1_Introduction.php (permission OK)
http://www.gamasutra.com/blogs/PaulTozour/20130712/196167/Decision_Modeling_and_Optimization_in_Game_Design_Part_2_Tax_Rate_Example.php (permission OK)
http://www.gamasutra.com/blogs/PaulTozour/20130721/196680/Decision_Modeling_and_Optimization_in_Game_Design_Part_3_SuperTanks_and_Teleporters.php (permission OK)
http://www.gamasutra.com/blogs/PaulTozour/20130728/197119/Decision_Modeling_and_Optimization_in_Game_Design_Part_4_PlayervsPlayer_Class_Balancing.php (permission OK)
https://www.gamedev.net/page/resources/_/creative/game-design/crafting-a-2d-rpg-r3181
http://gamedev.tutsplus.com/articles/game-design-articles/balancing-turn-based-rpgs-the-big-picture
https://www.gamedev.net/page/resources/_/creative/game-design/non-linear-story-lines-r3106
https://www.gamedev.net/page/resources/_/creative/game-design/elements-of-video-game-style-r3296
https://www.gamedev.net/page/resources/_/business/production-and-management/lone-wolf-killers-r3177
https://www.gamedev.net/page/resources/_/creative/game-design/the-dark-side-of-iterative-design-r3163 (pas de confirmation)
http://www.gamasutra.com/view/feature/196009/the_scumm_diary_stories_behind_.php?page=3 (aucune reponse)
http://www.gamasutra.com/blogs/PaulTozour/20130712/196167/Decision_Modeling_and_Optimization_in_Game_Design_Part_2_Tax_Rate_Example.php (permission OK)
http://www.gamasutra.com/blogs/PaulTozour/20130721/196680/Decision_Modeling_and_Optimization_in_Game_Design_Part_3_SuperTanks_and_Teleporters.php (permission OK)
http://www.gamasutra.com/blogs/PaulTozour/20130728/197119/Decision_Modeling_and_Optimization_in_Game_Design_Part_4_PlayervsPlayer_Class_Balancing.php (permission OK)
https://www.gamedev.net/page/resources/_/creative/game-design/crafting-a-2d-rpg-r3181
http://gamedev.tutsplus.com/articles/game-design-articles/balancing-turn-based-rpgs-the-big-picture
https://www.gamedev.net/page/resources/_/creative/game-design/non-linear-story-lines-r3106
https://www.gamedev.net/page/resources/_/creative/game-design/elements-of-video-game-style-r3296
https://www.gamedev.net/page/resources/_/business/production-and-management/lone-wolf-killers-r3177
https://www.gamedev.net/page/resources/_/creative/game-design/the-dark-side-of-iterative-design-r3163 (pas de confirmation)
http://www.gamasutra.com/view/feature/196009/the_scumm_diary_stories_behind_.php?page=3 (aucune reponse)
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