A Colored Cube in DirectX 11 and SlimDX
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Now that we have the demo framework constructed, we can move on to a more interesting example. This time, we are going to use the demo framework that we just developed to render a colored cube in DirectX 11, using a simple vertex and pixel shader. This example corresponds with the BoxDemo from Chapter 6 of Frank Luna's Introduction to Game Programming with Direct3D 11.0.

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