Skip to main content
GameDev.net gamedev.net

PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month.

A Colored Cube in DirectX 11 and SlimDX

A Colored Cube in DirectX 11 and SlimDX

ericrrichards22
ericrrichards22
Richards Software Ramblings · · 1 min read
3,168 7
Now that we have the demo framework constructed, we can move on to a more interesting example. This time, we are going to use the demo framework that we just developed to render a colored cube in DirectX 11, using a simple vertex and pixel shader. This example corresponds with the BoxDemo from Chapter 6 of Frank Luna's Introduction to Game Programming with Direct3D 11.0.

image_thumb%25255B1%25255D.png?imgmax=800

Read More...

Discussion

Loading comments...