Very Basic Java Game Code
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Here is the working code for a very basic Java game were you move an oval around the screen.
This is to demonstrate the basics of paint(), KeyListener, JFrame and JPanel
This is to demonstrate the basics of paint(), KeyListener, JFrame and JPanel
import java.awt.Color;import java.awt.Dimension;import java.awt.Graphics;import java.awt.event.KeyEvent;import java.awt.event.KeyListener;import javax.swing.JFrame;import javax.swing.JPanel;public class Main extends JPanel implements KeyListener{private int x = 5, y = 5; private int speed = 5;private Dimension dimension = new Dimension(500,400); public Main(){ setSize(dimension); setPreferredSize(dimension); setFocusable(true); addKeyListener(this); } @Override public void update (Graphics g){ paint(g); } public void paint(Graphics g){ g.setColor(Color.black); g.fillRect(0, 0, getWidth(), getHeight()); g.setColor(Color.white); g.fillOval(x,y,20,20); repaint(); } public static void main (String[] args){ Main game = new Main(); JFrame frame = new JFrame(); frame.setTitle("Game"); frame.add(game); frame.pack(); frame.setResizable(false); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setLocationRelativeTo(null); frame.setVisible(true); } @Override public void keyPressed(KeyEvent e) { int c = e.getKeyCode(); if ( c == KeyEvent.VK_W){ y -= speed;} if ( c == KeyEvent.VK_S){ y += speed;} if ( c == KeyEvent.VK_A){ x -= speed;} if ( c == KeyEvent.VK_D){ x += speed;} } @Override public void keyReleased(KeyEvent e) {} @Override public void keyTyped(KeyEvent e) {}}Advertisement
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