I've also updated my path planning with a minimal turn radius (http://joshv.itburns.net/RadialAttempt.html), fixed a bug, and some other general performance improvements. I still need to add the width test, as you can pass through diagonals, and the routes will cause the object to penetrate the walls on the sides.
Alright so http://joshv.itburns.net/WebAttempt.html has been updated with some help text to help guide users. If anyone finds it too terse, confusing, or anything at all, feel free to let me know!
I've also updated my path planning with a minimal turn radius (http://joshv.itburns.net/RadialAttempt.html), fixed a bug, and some other general performance improvements. I still need to add the width test, as you can pass through diagonals, and the routes will cause the object to penetrate the walls on the sides.
I've also updated my path planning with a minimal turn radius (http://joshv.itburns.net/RadialAttempt.html), fixed a bug, and some other general performance improvements. I still need to add the width test, as you can pass through diagonals, and the routes will cause the object to penetrate the walls on the sides.
Previous Entry
Adventures in physics based Tower Defense.
Next Entry
Another Unity Prototype: MazeWar
Advertisement
Latest Entries
Missile Command, Part 1
2323 views
Learning UniRX
8908 views
Video and a GiF
2734 views
Still puttering away
2496 views
Integrating Google Play: An Early Open Alpha
2250 views
Turn based Tanks, an update
2276 views
Long time no post
2013 views
I should show my progress
2793 views
The GameObject Pooler
2746 views
Going Mobile
3696 views
Advertisement