slow days...
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I Haven't had as near as much time as I thought I would, which is not even close to the amount of time I wish I had, but I have got a few small victories here and there. My animation editor is coming along nice, the bones are working peachy, though I've yet to add a mesh to the skeleton. The interface is also quite clunky atm, and I was really getting tired of playing around with it for the time being.
So I stopped, and moved on to another project, adding texture splatting to my terrain editor(4 textures, 1 splat map) and am quite happy with the results so far.
I keep making these tools to help learn new techniques. Nudging and tweaking my framework making it a little cleaner and more productive each time. The big issue I have with this is that I've yet to toss everything into a single .exe and see what comes out of it. One day, hopefully sooner than later we shall see.
In the mean time, does anyone have any good book recommendations/links on tool/app development?
So I stopped, and moved on to another project, adding texture splatting to my terrain editor(4 textures, 1 splat map) and am quite happy with the results so far.
I keep making these tools to help learn new techniques. Nudging and tweaking my framework making it a little cleaner and more productive each time. The big issue I have with this is that I've yet to toss everything into a single .exe and see what comes out of it. One day, hopefully sooner than later we shall see.
In the mean time, does anyone have any good book recommendations/links on tool/app development?
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