WoA II - Coming along, so slowly ...
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After loosing an hour yesterday to camera issues, which turned out to be caused by an accidental local variable declaration hiding the desired member variable I am reminded of just how slow coding can actually be, no matter how well your creativity is flowing.
So anyway, here's my extremely underwhelming screen shot of my totally unrevealing current state of the "game".
Those things at the top are Scribs, Santa's bat like fliers. In the middle is the player "ship" (haven't decided if its a toy jet or what. And at the bottom are the Heartupiguses. In this phase (likely the only one I'll "finish") .. the player is trying to save the Heartupiguses. The idea is simple, you "free" them by flying past/over them, and then they follow you at the bottom of the screen. While Scribs show up and try to stop them from escaping. Your main goal is to intercept each Scrib before they can recapture a Heartupigus. The Heartupigus being 1 of the forms the "toys" have before being entrapped by Santa Claus' evil magic.
If the screen shot doesn't look like much yet, well ... that's cause it isn't ... oh the miles to go before I sleep.
So anyway, here's my extremely underwhelming screen shot of my totally unrevealing current state of the "game".
Those things at the top are Scribs, Santa's bat like fliers. In the middle is the player "ship" (haven't decided if its a toy jet or what. And at the bottom are the Heartupiguses. In this phase (likely the only one I'll "finish") .. the player is trying to save the Heartupiguses. The idea is simple, you "free" them by flying past/over them, and then they follow you at the bottom of the screen. While Scribs show up and try to stop them from escaping. Your main goal is to intercept each Scrib before they can recapture a Heartupigus. The Heartupigus being 1 of the forms the "toys" have before being entrapped by Santa Claus' evil magic.
If the screen shot doesn't look like much yet, well ... that's cause it isn't ... oh the miles to go before I sleep.
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