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A long two days

A long two days

TechnoGoth
TechnoGoth
The Last Toy in the Toy Box · · 1 min read
2,098 4
Its been a long two days working on this game, and I'm now pretty burnt out on the project. Since my last update I've:

  • Draw the artwork for the nursery and rat kings lair.
  • refactored the code and fixed a bunch of typos
  • Added a simple combat system.
  • Added the first continuous adventure.
  • Added the ability to include choices in a popup.
  • Scripted up and tested one large room and one small one.
  • Added fast mode to skip to action resolution.

    nursery.pngrat_king.png

    The nursery proved to be a lot of work to build. With adding new functionality and scripting up events and actions its taken hours of work to implement. The Rat Kings Lair was less then that but it still took ages with bug fixes and testing.

    So where does that leave things?
    Heading into the weekend I'm officially burnt out and won't have time to add much more in the way of content. So I figure that I'm going to leave the dev where it is for now and just work on adding some additional art work and giving it a final polish.

    As it stands the game ends after you fix Princess Ballerina.

    I was going to include an aMAZEing mini game but I won't have time.
    And to develop the game further requires another big overall to add in the functionality to switch between the different character so they can work together.

    That and I'd have to think up new content.

    If I'd gotten around to the Bad Girls Room would have included section inspired by this:

    Princess-tee-shirt-image.jpg

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