Caveman 3.0 Beta 18 released!
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Caveman 3.0 Beta 18 released!
HEURISTIC COLLISION AVOIDANCE, BACKGROUND TERRAIN CHUNK GENERATION, SOUND DETECTION STEALTH MODELING,
UNLIMITED SAVE GAMES.
Play now!
http://rocklandsoftware.net/beta.php
Game homepage:
http://rocklandsoftware.net/Caveman.php
New for Beta 18:
___________________________________________
* added heuristic collision avoidance to AI
* added background terrain chunk generation.
* added sound detection modeling to stealth modeling. chance of detection based on whether you're moving, terrain type, and stealth skill experience points.
* game now plays combat music when player is hunting non-hostile animals: IE when wpn drawn and wild animal within 40 feet.
* added "select file" screen for loading games.
* added automatic save game file name generation. this along with "select file" for loading allows for practically unlimited saves of a game
(up to 4.2 billion or so per save name, or the limits of disk space).
* added drumroll sfx to important messages: succes or failure on make or repair or learn. kill with hand or missile wpn, all encounters, taking damage, death, getting sick, recover from illness, all damage heals, etc.
HEURISTIC COLLISION AVOIDANCE, BACKGROUND TERRAIN CHUNK GENERATION, SOUND DETECTION STEALTH MODELING,
UNLIMITED SAVE GAMES.
Play now!
http://rocklandsoftware.net/beta.php
Game homepage:
http://rocklandsoftware.net/Caveman.php
New for Beta 18:
___________________________________________
* added heuristic collision avoidance to AI
* added background terrain chunk generation.
* added sound detection modeling to stealth modeling. chance of detection based on whether you're moving, terrain type, and stealth skill experience points.
* game now plays combat music when player is hunting non-hostile animals: IE when wpn drawn and wild animal within 40 feet.
* added "select file" screen for loading games.
* added automatic save game file name generation. this along with "select file" for loading allows for practically unlimited saves of a game
(up to 4.2 billion or so per save name, or the limits of disk space).
* added drumroll sfx to important messages: succes or failure on make or repair or learn. kill with hand or missile wpn, all encounters, taking damage, death, getting sick, recover from illness, all damage heals, etc.
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