Skip to main content
GameDev.net gamedev.net

PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month.

WOA III - Day 7 -Utter CHAOS

WOA III - Day 7 -Utter CHAOS

XXChester
XXChester's Blog · · 1 min read
2,746 2
Day 7
Where to begin. I am only counting day 7 from when I woke up - not the 4 hours after midnight of day 6 before bed. We entered the day with a massive list of things to do....and some major bullets on the list such as these (
  • means completed);
    []Transitions
    []SFX
    [indent=1]
  • All skills
    [indent=1][]Deaths
    [indent=1]
  • Buttons
  • Music
  • Levels
    [indent=1]
  • Drawn
    [indent=1]
  • Mapped
    [indent=1]
  • Balanced
  • Death animations
  • Art
    [indent=1]
  • Menu background
    [indent=1]
  • Tutorial screen
    [indent=1]
  • Buttons
  • Finished game screen & State

    This is a sub-list from the original list that we had identified for the most part in day 1.

    Thoughts
    This was the first time I was not screwed over by an artist (7 different ones). By screwed over I mean they were all gun ho about making games, we talked about some ideas, some we even went as far as a game design document and I started to code, but in the end they never produced a single piece of art.

    The result - amazing. It has re-fueled a previously burning passion in me to make games. As for the game itself, we hadn't even had levels 2-4 drawn, let alone mapped as of late in the afternoon and we hadn't even taken a crack at balancing. At the end of the day though, we have 4 great levels, the game play is nice and difficult - albeit very buggy.

    Conclusion
    Personally, I have mixed emotions about the game but I am happy @MusicboxDancer convinced me to participate. We made a hard game which is exactly what we were going for.

    Stay tuned for a postmortem.
  • Discussion

    Loading comments...