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Toy on a Mission UE4 Remix - Day 85

Toy on a Mission UE4 Remix - Day 85

ryan20fun
ryan20fun
ryan20fun's Journal of Rasterisation · · 2 min read
1,305 2

Hello everyone.


First journal entry about the UE4 Remix of "Toy on a Mission" from the "Weak Of Awesome II"


85 days after project start.
It is very similar to the original, There have been some improvements.


Taking Uncle Eck's Advice: I have been kinda lazy, I have missed two deadlines( features implemented, Levels built, testing ).
I was supposed to have a build with:


  • Checkpoints/Saves
  • Some puzzle elements
  • Surfaces the player sticks to like velcro/magnet
  • Cleaned up art assets.

    Got the basics more or less sorted out.
    It is (mostly) the same as from the WoAIII, But better (Movement, Level design).



    Player movement:
    [indent=1]You roll around with force and torque applied, So you have more responsive movement and is visually more pleasant.
    [indent=1]You can jump off any surface, Drop from in mid-air (I need some kind of explenation for this dry.png as it is not "normal" )
    [indent=1]You can engage a Turbo mode that currently doubles your move speed, Along with an "air-brake" that slows lateral movement to help you jump onto narrow edges.


    [indent=1]Jumping/Dropping/Brakes drain energy, So that makes management of movement (more) important as you cannot just keep jumping all the time.


    (Main) Things to do:


    • Enemies: (Energy draining spheres), ?
    • Pickups: Energy, Speed mult, ?
    • Gameplay: Surfaces that you stick to like Velcro, Energy charging station.
    • Art: Start prototyping with a texture filter that will divide textures up into N blocks and average them and put them back together with a N pixel/block border.
    • Drive values from config files.
    • Add sound effects to the different things.



      I may be hitting a bit of feature creep, Already had one or two things that were not needed.


      I have been looking at different post processing effects to give a more cartoony look, This is using the materials based off the "Stylized Rendering" community example by Epic.
      Here is a quick screenshot of the game, More to come smile.png


      And here is a test map( It's the map that comes with the Rolling template )

      The cyan coloured objects are platforms that lerp between two markers when the player is on them.
      The collection of eight rectangles with two smily faces is a door I have been working on( The only way I can get it animated is to import each rectangle as a separate skeletal mesh other wise I cannot get animations to work, I probably just need to look (harder) at how to animate a multi part object that does not have any links )


      I am also looking at making some demo videos for youtube, But I am going to have to look at a video editor (I believe Blender can do this).


      I plan on doing a Journal entry every Friday to document progress.


      That's all for now.
      Any suggestions?

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