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RockReaper

RockReaper

Simmie
Simmie
Simmie's Journal · · 1 min read
3,730 5

Hi everyone,


it has been quite some time since my last (and only biggrin.png) journal entry. In the meantime, two friends and I had to develop a game for a game programming course at our university. For that, we decided to create a clone of the old artillery game Scorched Earth. We call it RockReaper!


Here is a short video showing the gameplay:

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The game was created from scratch using C++ and OpenGL 4.0. We used the SDL library, GLM and a thin C++ wrapper for OpenGL provided by our computer graphics chair.


Our key features are:


  • Randomly generated, fully destructible terrain
  • Day/night-cycle
  • Weather simulation with wind and rain (not shown in the video)
  • Pixel perfect collision detection
  • GPU Particles via Transform Feedback
  • Dynamic lighting
  • 5 different weapons
  • Turn-based multiplayer (2-5 players)

    At the end, we made it in the top 12 and we now have to give a last presentation and submit a trailer for our game. We have no experience with creating trailers, so if anyone has tips or resources on that topic, please let me know. smile.png


Discussion

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