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Week Of Awesome I V - Day 1

Week Of Awesome I V - Day 1

Endurion
Endurion
New New Things · · 1 min read
2,365 5

Welcome to day 1 of the Week of Awesome IV competition!


So far the themes are gameplayish Shadows and Evolution, and graphical Undead and Ruins.
First thought: Urgh. Second thought: Urgh.


But nevertheless, I enter, I make a game and maybe get out alive :)


Shadows is a theme that might work out with a quite similar theme from a Ludum Dare back in the days. Evolution, while sounding like a nifty idea, but graphically gives me no idea. I hope somebody does go for it, I'm curious.


That's shadows then. Undead and/or ruins both seem quite fitting, let's see what to make of it.


I spent most of the first day to get a tile system done. I added a custom lighting on top (only vertex based), which is really more or less a copy of the lighting I had in the Ludum Dare game. I intend to give it a decent overhaul though, but I need it to get the intended gameplay up and running as fast as possible.


I can't stress this enough: On a tight deadline, get the required feature running first. If it doesn't work out, you can still go for something else. If you add it last, you're hosed :)


Since I know myself I also added a quick and dirty mouse based editor in the game itself, so I can modify levels on a whim. The game will live and die by its level design, so better make it as comfortable as possible.


Here's a shot of the current state. Showing the player, carrying a lamp.


woa4_wip_1.png


[sub]Corrected the description of the themes to avoid confusion[/sub]

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