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Toy on a Mission UE4 Remix - Day 287

Toy on a Mission UE4 Remix - Day 287

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So I have done some stuff since the last entry, Unfortunetly I am unable to recall them.
I NEED to take better notes...


I have just changed the handling of objectives for the UI.
I have changed it so that it displays a entry for each event channel along with the number of completed and total objectives, It currently looks like this: "Channel N [{Completed}/{Total}".


I started writing the handler for that in blueprints, But I again found my self wanting to do it in C++ as it will result in clearner and easier to read code.
The metrics for the tracker is (SourceMonitor settings: Modified complexity metric, Not counting blank lines, Ignore continues header and footer comments) : Lines=246, Statements=141, % branches 19.9(mostly debug related).


I am currently focusing on updating the UI side of things, So there should be a few updates and changes there.


Thats all for now.
Till next time,
Ryan.

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