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SpellCraft feedback and testing

SpellCraft feedback and testing

Severin
Severin
Severin's Journal · · 1 min read
2,481 7

Hello!


I am really happy with the progress on SpellCraft the game works. Now we have a somewhat user-friendly game with confirm dialogs, drag&drop, music, sound effects. The text adventure works with a background service and it is really cool to walk or ride a bike knowing that I can collect gold and artifacts neanwhile. I have a story map and I have random generated maps.
So the next step would be to include ads and in-app purchases and publish at the stores.
But when I make gameplay videos or get feedback from testers they always say that the game needs more work.
So I would like to know which direction should I take?


  1. improve GUI
  2. add more units and map objects
  3. add two player hotseat option
  4. add enemy AI that builds, collects treasure, attacks, expands his evil castle
  5. other



Can I make a poll here?


Download .apk file from here:
https://drive.google.com/open?id=0B_qhyxHugUTOTUFsUEEwMm1POUk


New gameplay video:



Like it on Facebook:
https://www.facebook.com/SpellCraft-190522681363834/


Please let me know what do you think if you tried the game.

Discussion

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