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Ready to show the playable civlike game next Saturday

Ready to show the playable civlike game next Saturday

GeneralVimes
Development of My Own Civilization · · 2 min read
3,179 14

In 2010 I entered indie gamedev having a dream to make my own Civilization, which will be better than Sid Meyer's. Now I have 25 games released (among them there are 3 turn-based strategies) and I feel ready to fulfil my dream.


Here's how the early gameplay looks like now:
L289VBo.gif


Game features


Focus your attention on really strategic issues. No need to issue orders to every warrior or a worker. Actually, there will be no individual units. Everything: see superiority, recon missions, building, wars are defined by numbers and formulas. They are defined by the primary directions, which are set by you.


Flexible technology tree. Your technological advance will be defined by what your people are doing and its environment Coastal nations will sooner advance in seafaring, while the steppes dwellers will be likely to become a major land conquering power. This will be more interesting than "Let's learn alphabet to open a way to catapults"


vCAhamD.png


Achieve your aim using hard- and soft-power. You can influence your neighbours, get them into your alliance, establish a puppet government or initiate a rebellion in their provinces.


Even if your country is captured, you can stay in the game as a rebellion leader. Gather enough resistance points to revolt and declare independence!


And if you expanded too much, neglecting other development sides, get ready to fight the separatism at your empire's suburbs.


ijyBQLM.png


As you progress you'll see the chapters from the future history textbooks telling about your glorious deeds and giving slight hints on your future development.


New civilizations will appear in the unoccupied territories during the game. They will receive a bonus for quicker expansion.


Map generator creates realistically looking planet with continents, archipelagos with climatic zones, rives, highlands.


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Unique names for the map objects and countries are generated.


Game will be available both for mobile and desktop


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I think, mobile devices lack these type of games now. My personal best are a series of EasyPlay (but they are more Risk, than Civ) and "Musket Smoke" (this is an ingenious game, but it's a wargame).


So, on the 17th of September I'll share the pre-alpha to play on Android and in Web.


Game's group on Facebook

Discussion

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