Week of Awesome V - Day 1
End of day 1 for me.
- Player: Jump, Run, Left/Right, Targetting(Ironsights), Crouching.
- Enemy: AI that will move to the player onsight, Or wonder around randomly if the player is not sighted.
- Basic weapon that uses raycasts (traces in UE4 speak)
- Riuthamus's asset pack
- Getting the AI to use melee
- Getting AI to use a gun
- Making the enemies killable
- Making the player killable
- First level
Recommended resources
Game Engines
Unreal Engine 5 Best Practices
Amazon · Book
Written by multi-award-winning Unreal generalist Tyson J. Butler-Boschma, Founder and Creative Director of Toybox Games Studios, this book addresses common challenges you face when advancing your expertise in lighting, environment design, and cinematic storytelling.
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