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Week of Awesome V - Day 2

Week of Awesome V - Day 2

2,550 2

End of day two for me.

Today has been good.
I have the enemy that can have either a knife or gun and will attack the player with it.

I am almost finished doing the first level.
I have 5 levels planed, and may add more.

Things completed today:
Player:
hip Aim offset to point to mouse
Ironsight Aim offset to point to mouse
Add laser pointer when targeting
Use mouse X axis to change rotation like moving left/right

AI:
Turn to face player on gun attack
Get closer to player if out of gun range

Enemies:
Give gun
Attack with melee
Attack with gun
Make melee damage player
Stop fireing at player if out of range
Allow frogmen to pass through each other
Make killable
Fire at player
Fire tracers in direction of player
Add small purple light to knife

Blueprints:
EnvArray - HISM array of selected static mesh

Weapons:
BasicWeapon:
Damage actor on trace
Add weapon fire beam PS
Auto fire option
Laser pointer sometimes does not show

I have been using "ToDoList" by AbstractSpoon to track things to do with my projects.

Things to do tomorrow:
Finish first level
Start second level
Make the player weapon consume ammo
Add a main menu
Make the enemies target the player when the player damages them
Look around for some sounds to use
Upload a new screenshot


Thats all for now.

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