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Week of Awesome V - Day 7

Week of Awesome V - Day 7

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Greetings and Salutations.

I can't think of anything that justifies the risk to add at this stage, So end of day seven for me.


I spent the day mostly adding polish, Which includes: Laser pointers for the turrets, No ammo sound, Low health sound, Changed the colour on each alternative entry in the credits.
I thought I solved the performance issue (which was some kinda base static light pass, Which I could find no info on ), It runs faster in the editor tho.
The AI(FrogMen) is a bit iffy, They should shoot or melee you on sight.
Yet they don't most of the time, But the work well when they do.
There is a text field in the options menu you can use to execute any UE4 console command, I have included a file "CVars.txt" with some graphics related commands.
You may want to drop the quality setting down to medium, I had to for the game to hit 60 FPS.
This has been fun, I look forward to playing the other entries.
I may even do a review of them.
Dang, I forgot to credit @riuthamusfor his asset pack (Sorry @riuthamus).
Link to my entry: Here
Title: Invasion of Planet Frog
And the picture:
Thats all for now,
Thanks for reading.

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