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GameDev Challenges - January 2018 (Missile Command)

GameDev Challenges - January 2018 (Missile Command)

NubDevice
NubDevice
A Hobbyist Tale · · 1 min read
4,136 5

LightningCommandScreen.jpg

This challenge was a good run because of

  • Implementing coroutine with IEnumerator and yield return
  • Simple Dictionary based texture manager
  • Basic Particle Engine
  • Ripped GameStateMachine from previous monogame project (joust)
  • had fun making flare particles
  • Did I mention, it's not cool unless it has lightning bolts
  • browsed current scifi google images...nice...inspired.

Source : MarkK_LightningCommand.zip



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