GameDev Challenges - January 2018 (Missile Command)
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This challenge was a good run because of
- Implementing coroutine with IEnumerator and yield return
- Simple Dictionary based texture manager
- Basic Particle Engine
- Ripped GameStateMachine from previous monogame project (joust)
- had fun making flare particles
- Did I mention, it's not cool unless it has lightning bolts
- browsed current scifi google images...nice...inspired.
Source : MarkK_LightningCommand.zip
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