March 31, 2018 Weekly Update - Untouched Earth Game Development Blog
- Continued developing level three (about 50% complete)
- Fixed the artificial intelligence and decision making on enemy characters
- *Spotlight* Created a “Spinning Wheel” obstacle
- *Spotlight* Created a “Springy Platform” obstacle
- *Spotlight* Created a “Smasher” obstacle
- *Spotlight* Created two new characters called “Howler 2” and “Piper”
- Started creating a new Booster – “Slow time”
- *Spotlight* Created and implemented a rendering algorithm to Frames Per Second.
- Fixed a bug causing enemy health decrementation to be inconsistent
- Fixed the code that caused the “Howler” enemy to freeze when landing
- Fixed an error causing bullets to instantly be destroyed and not collide with enemies








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