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#1 Grass and Animated Sprites introduced

#1 Grass and Animated Sprites introduced

GRASBOCK WindyOrange
GRASBOCK WindyOrange
GRASBOCK WindyOrange · · 1 min read
3,082 6

Hello,

this time i have worked on

  • the ability to animate sprites,
  • small but essential system changes,
  • growing grass (to get a gist of the basic procedure i might use),
  • developing a field of view algorithm for the entitys that are exploring the world

Watch a short clip here: Video

This took me longer then expected due to some bugs I encountered in the process.

Next up I will probably have to carefully think on how I will not only proceed but also if my current setup is worth keeping, as retrieveing positions with my current build is quiet a hassle and will hurt performance once I start using field of view and pathfinding algorithms. I might have to give the world a fixed size (which i have some good solutions to make that aspect a feature).

It would really help me what you guys think has to be changed with dwarf fortress in terms of gameplay, as it decides how the game is built. So I would appreciate it if you could tell me either via PM or here in the comments your opinion on the matter.

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