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Tower Defense Challenge - Part 2 - Pre-Graphics

Tower Defense Challenge - Part 2 - Pre-Graphics

Rutin
Rutin's Dev Blog · · 2 min read
1,744 5

Part 2 of the GameDev.net Tower Defense Challenge:

I originally posted back on May 2 2018 regarding my basic concept in which the player would have to create a maze using towers to eliminate which wave. Unfortunately with work and other projects I wasn't able to do any work since my last post. Due to the time constraint I'm left with I need to change up a few things because I'm still going to finish this project even if I had to pull a few all-nighters.

I'll be making the game with C++ and creating my own graphics, while finding a royalty free sound pack. I simply do not have the time to create the game in the a 3D environment so I will keep this as a 2D game.

The features for this game will be as follows:

1. The enemies will consist of floating rock creatures with crystals inside. Each crystal contains an element which will either take more or less damage depending on the tower's element when firing.

2. The elements will be as follows:

2x damage

Fire > Earth

Earth > Water

Water > Fire

Light > Dark

Dark > Empty Crystals (Normal Rock creatures with empty crystals)

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The following will do 1/2 damage

Fire > Water

Dark > Light

Water > Earth

Earth > Fire

Light > Empty Crystals (Normal Rock creatures with empty crystals)

3. Tower Upgrades

- Rapid Fire, AOE, DoT, Slow, Stun

- DMG+, Speed+, Range+

4. Maze

Since the game will be maze based, the user can build a pre-tower block for (x) gold in order to help create a maze without having to build towers themselves. The entry point will be top left of the map, and exit will be bottom right.

5. Objective

The objective is to stop the rock creatures from going through the exit portal. There will be (x) lives, and once that many creatures goes through the game will end.

6. Waves

Each wave will consists of either the same or a mix of different elements. There will be at least 20 waves to meet the requirement. Every 5 waves will be a mini boss wave until the final boss wave at 20. Some waves will add extra HP, Rest, Speed, or immune to certain effects like DoT, Slow, Stuns.

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Graphics

Right now I'm going to work on the base tower graphics, and rock creatures. I will be making my next post either later today or tomorrow. My goal for today is to complete the tile set, GUI, rock creatures, boss creature, and towers.

I only have 5 days to finish so I'll be rushing on this one.

If you missed Part 1, check it out.



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