Frogger GameDev Challenge - Part 1 - Frog GFX
Hello everyone! The next challenge has been announced for Fall with the goal to create a game with similar elements as Frogger.
This is going to be an interesting challenge because I'm using this opportunity to try out the Unity Engine. For those that know me here, I've mainly use libraries and code my games from that, otherwise I would use Unreal if I wanted to make a serious 3D game. I normally use C++ in engine programming, tool-kits and my games, but I did use C# a lot back in the XNA days, but I don't have any doubt in my ability to code using C# for this project.
My goal is to create the basic level where the frog will need to avoid traffic, and the water hazards before landing on the lily pad. I'll be creating all the visual assets myself, but will find sound and/or music from a royalty free site as I'm primarily a programmer and artist.
Below you'll get a look at the Frog character I made. He is fully textured, and game ready. I've also rigged the mesh and I'm working on the animations. I need to fix up the eye control as I did the lazy approach when connecting them. This is the first "frog" I've ever made, but I'm happy with it.
Low Poly:
Rendered: Low Poly after being Baked from High Poly. Then I texture painted the maps.
Rig Test:
I'll be setting up goals I need to achieve as I work through this, but my main goals are finishing the graphical assets first and completing the animations so I can spend more time toying with Unity.
My current asset list right now is (This may change later):
- Wood Log
- Road
- Water
- Ground (mix of grass and dirt)
- Lily Pad
- Truck
- Car
- Boat (or a small Sea-Doo)
Other Important To-Dos
- Complete jumping animation for the frog
- Make a small mock-up for the menus and basic interface
Hopefully my next update will have a mock-up. Thanks for reading. If you're interested in joining in check out the challenge post below:
Discussion