It's literally not 'pixel perfect'
I don't know what causes this issue but it took some convincing before my friend even agreed that it existed... I use Game Maker's in built 'draw_healthbar' function and I was absolutely certain that it changes size ever so slightly when moving horizontally than when moving vertically..
"i dont see an issue tbh lol"
but I was right ? which isn't necessarily good. I think i'd have preferred to be wrong.


When the tanks go horizontally it draws 6 pixels for the height of the bar and when going vertically it draws 5 pixels... Like just 1 pixel =/ It's supposed to do 5 all the time but yeah...
The health bar system isn't really a major thing as I now have different sized tanks and the positions need tinkering with for each size and stuff like that... and now with this 1 pixel extra nonsense... It doesn't really seem like something I want to use. I could probably somehow make my own health bar, or stretch a green bar (the built in feature had different colors and faded with progress from green to red which I liked).. I could be cheeky to try and ask the artist if he wanted to make 'damaged' sprites and I could trigger them to change when health is 75%, 50%, 25% or something... I dunno.. That might even be more appealing too.


Cool thing though... Got some shadows to add to enemies and towers (Tower 2 and Tower 3 are currently not edited yet as everything I'm changing is only happening to Tower 1 right now, when that's totally good I'll update the other two :P).. Oh and got the map updating once more, There was a path that was a bit too thin and was noticeable with tower placements but seems to be good now...
Small updates are hard to talk about sometimes but it only means that its getting ever so close to being 'done' which i think is dope to be fair.
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