Looks useful if you are dealing with shaders. Note that it's not so much a cross-compiler as it is a front-end for two other cross-compilers. It's currently Windows-only, but I don't know if there's anything in the chain that couldn't be ported.
And yes, if you're targeting older versions of DirectX, it appears to be compiling HLSL to SPIR-V and then back to HLSL. All I can assume is that earlier DirectX's are using an earlier version of HLSL.
https://github.com/Microsoft/ShaderConductor
Looks useful if you are dealing with shaders. Note that it's not so much a cross-compiler as it is a front-end for two other cross-compilers. It's currently Windows-only, but I don't know if there's anything in the chain that couldn't be ported.
posted in The Code Zone Bargain Basement Blog
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