Issue #77 - Modelling and more

Published January 15, 2021 Imported
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Compilation Visualizer: Uncover These Iteration Time Killers - In this blog post, you'll learn how to measure your assembly compilation times. The Gamedev Guru Floating Islands: Setting Up Stylized Shaders with HDRP in Unity - Maciej Hernik discussed the details of his stylized scene Floating Islands: shaders for grass, trees, and water, Volume Overrides, asset texturing, and more. 80.lv Level Design in Unity: Blocking Out a Cyberpunk Scene with UModeler - 3D artist KKamjang discussed the process of designing a simple level entirely in Unity using UModeler. [I can also recommend UModeler, a great tool] 80.lv Blender Space Conversion - New versions of both blender and unity will support 3d space conversion. For a clean export: Untick 'Use Space Transform' and use '-Y Forward' and 'Z Up' in blender fbx export settings, and use the 'Bake Axis Conversion' in Unity import settings. Blender version 2.92 and Unity 2020 or above needed. Simon Broggi @smonbrogg Procedural Terrain in Unity - I decided to make this post to explain what I’ve learned about terrain generation as it pertains to my preferred engine (Unity) although hopefully the principles will be helpful elsewhere. www.uproomgames.com Unity Tutorial: Animate Pixel Art using Aseprite and Animation Importer - Managing pixel art spritesheets and animations inside Unity without custom tools is a nightmare. Then we discovered @talecrafter’s (FREE and open source) Animation Importer tool and it solved everything. blog.redbluegames.com App Tracking Transparency in Unity (IDFA Popup) - ​With Apple’s incoming changes to the requirements for use of IDFA and needing to request users permission via App Tracking Transparency popup which is incoming at some point in early 2021. Apps need to start to prepare to the incoming changes. alanyeats.com OnBecamVisible - If you don't want to run the code inside OnBecameVisible when the renderer becomes visible because the Scene View is selected in the editor, use this hack Giacomelli @ogiacomelli Types in the Unity Editor via reflection - How to select from a list of C# classes in a Unity Editor dropdown. sidequestninja.com Shaders Intro - Hello! This is a small introduction to what shaders are and how they are used when rendering graphics in Unity. cyanilux.com Grow with the Unity Certified Instructor (UCI) Program - Have you considered using your Unity skills to help other professionals? Be part of a supportive community of instructors, share knowledge and grow. Apply to join the Unity Certified Instructor Program and take your training skills to the next level. Unity Unity 2021.1.0 Beta 2 - Unity 2021.1.0 Beta 2 has been released. unity3d.com Jobs

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