Legend of Krannia version 0.1.2 updates

Published February 04, 2021
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Hello Krannians!

First of all, we want to thank you for all the feedback you provided during the first week of our release. After collating all the feedback, two big issues seems to standout: The game being too difficult and the game features/mechanics not being explained properly.

We've come up of both short term and long term solution to tackle these issues. This update focuses on the short term solution (please see details below).

We appreciate all the feedback that you provided. Keep them coming! Also, please let us know if you encounter any issues in our discord channel.

  • Content and Features
    • Added the current level of the player/enemies above the health bar
    • Added !/? on quest boards (repeatable and helpful hints)
    • Added additional tutorial (deck, stats, skills, upgrades) on dialogue and on helpful hint board
    • Added additional low-level quest after joining the guild for +exp and equipment
    • Added additional stat on the shield equipment
  • Mods
    • Quest rebalanced, (decreased kill count to complete, increased level cap on getting quests)
    • Increased the base damage of all primary weapon equipment
    • Monsters on low level areas no longer attack on sight
    • Adjusted spawn rate of monters on low level areas
  • Fixes
    • Fixes an issue where drop (white glowing orb) is not visible when an enemy is killed
    • Fixes an issue where multiple passive skill of the same type is being equipped in the deck
    • Fixes an issue where reactive skills are being equipped in the passive slot area
    • Fixes an issue where graphic/sound settings are not being applied when starting the game
    • Fixes an wall glitch when entering from Luxxe City Road to the Bandit Camp
    • Fixed an issue about monsters not scaling to the correct level
  • Graphic
    • Enhanced visual effect on skills


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