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Game Engine Programming 025.3 - Reading data into the geometry asset class | C++ Game Engine

Game Engine Programming 025.3 - Reading data into the geometry asset class | C++ Game Engine

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Now that we have the data structures in place for geometry asset, we can go ahead and unpack the imported geometry so that we can process it further in the level editor and finally save it to an asset file. (Green Episode)

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keywords: mesh, geometry, vertices, asset pipeline, level of detail, random string

by Arash Khatami

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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries

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