I Reimagined Rocket League As An FPS Game
I took a break from working on the core of my game for about a month. I did this because I think my art skills are lacking, and I wanted to spend some time working on them. It's much easier to recreate something than it is to create something from scratch. I didn't really have to spend much time thinking about the things I needed to create, but I did have to spend a fair amount of time thinking about how to create them. I learnt a lot about 3D modelling and texturing during my month of working through making the stadium, field and other bits and bobs. Here is a link to the devlog video I made ?
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