Skip to main content
GameDev.net gamedev.net

PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month.

Game Engine Programming 031.1 - Descriptor heap allocator | C++ Game Engine

Game Engine Programming 031.1 - Descriptor heap allocator | C++ Game Engine

GameEngineSeries
GameEngineSeries
The Game Engine Programming Series · · 1 min read
11,973 0

In this new episode, I'm going to write an allocator class that keeps track of resource descriptors for our graphics resources. I'll start with a high-level explanation of resources, descriptors and descriptor heaps and will continue implementing the allocator class. (Red Episode)

Support Game Engine Series: https://patreon.com/gameengineseries​

Discord: https://discord.gg/75ZmXwz​

Mr. Frummel: https://instagram.com/mr.frummel

eywords: graphics rendering, direct3d 12, directx 12, resource binding, resource view

by Arash Khatami

-------------------------------------------------------------

#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries

Discussion

Loading comments...