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Devlog #2

Devlog #2

Yannik
Yannik
Stone to Space - Devlogs · · 1 min read
6,491 0

Spent the last week experimenting with SpriteKit's SKTileMapNode and tiles with higher resolutions to get some ballpark idea of whether we could use 512px by 256px tiles and still have enough resources left for the AI. Also wanted to continue building out the capability to easily switch out all the graphics to a new theme or style. Results of experimenting were fairly promising. Apple's SKTileMapNode is amazing in terms of performance. It takes almost the same RAM on the device to render a map using tiles that are 512px by 256px vs tiles that are 128px by 64px and both versions are consistently getting 60 FPS. The less hardware resources the graphics consume, the more hardware resources we've got for the AI. I am hoping this means we'll be able to render a beautiful map with quality graphics, but still give the AI plenty of resources. You can join us also on Discord: https://discord.gg/ZyFrX5mTQq

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