Hello guys, It's been a while since I have posted, but it's been fruitful time. I have dwelled into several stuff I was hesitant about, so let me explain.
- Animation - I got tank model but with no animation, so I had to make animation for it and it was pretty easy to be honest. I tried to match wheel speed to tank movement, but I did realise that the animation stops little early than tank stops, so that I'll be correcting.
- Audio - Another important aspect was audio, so I worked on an Audio Manager which I worked on before but I tried to construct it from scratch and it worked well. All audios are stock audio.
- Particle Effect - The particle effect was something I was skeptical about. I have come across them many time before but was always confused to use, so I spend some time studying them and I felt comfortable doing them now. Particle effect used is from Asset store and I spawned it at blast position rather than making it a child of tank.
Here is the video :-
I setup all the environment using free 3d assets as well as textures. If you do have any suggestions regarding the look and mechanics, do let me know, Thanks!!
wow its a good looking logo…