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Dynamic Pathfinding in Unity

Dynamic Pathfinding in Unity

MaximSnd
MaximSnd
In an attempt to speed up the pathfinding. · · 1 min read
2,314 0

Continued work on a fast pathfinding solution. Now the movement of agents is more interesting. Agent behavior will continue to improve, I hope.

I would like to point out some of the main advantages of my solution.

  • Speed, performance and low consumption of CPU resources.
  • Ability to use complex and large maps.
  • 3D navigation.
  • A large number of agents and flexibility in customizing their behavior.
  • Various types of obstacles are possible, including dynamic obstacles.

There is work ahead on three steps of optimization and experiments on automatic distribution of congestion on routes.



Thanks for watching!!! ♥♥♥

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