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Devlog #28 -- January 4, 2020

Devlog #28 -- January 4, 2020

Quantum Duck
Quantum Duck
Raygun Gadabout Devblog · · 1 min read
1,383 0

Hello Space Cadets,

This update is coming a bit late. Been very very busy.

December being the holidays things slowed down a tad but I’ve been focusing on greyboxing out the the last parts of the game.

What is greyboxing you might ask??? It’s the process of roughing out a level using basic shapes and often unfinished art. It’s really important for testing and allows quicker iteration. You also don’t risk wasting time prettying things up with art that you end up having to trash when your level turns out to be total cr@p.

Here’s a quick look at my process.

Designing it

First things first. A sketch made in Photoshop. I have a list of enemies of mechanics that’ll be on a particular planet, that helps me plan things out to keep a nice variety. You wouldn’t want 3 puzzle rooms in a row, right?

Here’s a couple rough level sketches.

Annotation 2020-01-22 100911.png
Annotation 2020-01-22 100423.png


Building it

Below is a greyboxed “room”. It’s not very pretty but it gets the job done!

Annotation 2020-01-22 101212.png


Now Some Art

Here’s an NPC. She’s going on an adventure. Will you join her?

unknown.png


Some concept art for a planet.

Annotation 2020-01-22 101834.png


That’s All Folks

Stay tuned for the next update. Coming soon!

Discussion

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