Ultima Chess Update 0.3 - 0.6: Quick Overview
Hey everyone, in the past week we completed a lot of work, and I'd like to share what we did and on what we are working on now.
Update: 0.3 - Chess-Movements
Finished chess movements mechaniс - the task was for the characters to move on the board according to the rules of chess pieces. Here's a small preview. I'll show a more detailed video in the future update:

Update: 0.4 - Factions
We're almost done with the sets of characters, it's about 80% done. A total of 12 different factions will be available.


Update: 0.5 - Ancient King Hair Physics
This one is a more technical update, in short, we adjusted the hair collision and physics for the Ancient King character. Here is a time-lapse video:
Update: 0.6 - Drone Modeling
Here, we completed modelling a sci-fi drone which will represent a knight chess model of the Ancient faction. Currently working on its animation, and it'll be like a beam coming out of the center eye. There are also a few time-lapse video processes like speed-sculpting(not from start-point), speed-retop, and others - if you like such content, you can view it here: Ultima Chess VR - YouTube



Future update
At the moment, we are working on fighting animation and VFX, also finished 2 more environments - New Kingdom and Pirate Island. And working on the cinematic as well.
Next week, I will show more art content on the environments.
With respect,
Vitalii
Community Manager at Svaiy Art
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