#Pong - Devlog 1 - The beginning
A little story
I started to dev #Pong about a week ago as I fighted with cmake and SDL for another idea of game to code.
My problen with CMake and SDL is now solved but I have now to finish #Pong.
I already had created the graphics a few time with inkskape and already made that game using godot in the past. I wasn't really happy of the final result of the godot version and finally (at the moment) not really a big fan of godot or unity engines I have tested.
And the game ?
I can't actually send the file too many things still to do but I have made a short video to show what is already done.
The next step will be to add some "AI" to the Player 2.
After that :
adding some little sounds
adding a score counter...
and the 1Player mode will start to be ok.
Something I don't really understand yet...
I believe I have a problem with my vectors, actually the ball movements are not normalized and I know SFML has a normalize function but when I use that function I've got problem, I maybe have something to understand in how tu use it (if someone have the answer, let me know 🙂 ).
That's all for today, if you see some improvements I can do tell me.
Have a nice day 🙂
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