First entry
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First entry
Well folks, this is the first official entry of the Code Zone Development Diary. First off, big thanks to John Munsch for providing a bit of space and bandwidth for me to ramble on about my projects. Hopefully I can impart some interesting commentary on the state of an unusual project. In return, I hope I can get some interesting commentary from you.
One thing you'll notice right off is that my project is on a bit of a more "accelerated" schedule than most others you'll find. I have been described, by more than one person, as applying the Roger Corman model to game development. That is to say that I tend to put out stuff that's written quickly to be sold cheaply. That's not to say that it's crap. I've spent years putting together a system of objects that allows me to make some robust and good-looking games in a short time. More on 'em as time goes by.
Well folks, this is the first official entry of the Code Zone Development Diary. First off, big thanks to John Munsch for providing a bit of space and bandwidth for me to ramble on about my projects. Hopefully I can impart some interesting commentary on the state of an unusual project. In return, I hope I can get some interesting commentary from you.
One thing you'll notice right off is that my project is on a bit of a more "accelerated" schedule than most others you'll find. I have been described, by more than one person, as applying the Roger Corman model to game development. That is to say that I tend to put out stuff that's written quickly to be sold cheaply. That's not to say that it's crap. I've spent years putting together a system of objects that allows me to make some robust and good-looking games in a short time. More on 'em as time goes by.
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