Before I succumb to the forces of the unknown..
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a quick update...
We have a textured, animated MD2 character running on the PocketPC.
It looks great, needs to be optimized, but it's awesome.
I'm currently writing a better architecture, currently the demo we have is written in structured C (because it's my friend's strong language), while I'm taking that porting it into an OO architecture and optimizing everything I can.
We also have a very simple terrain.
All in all it's going real well. Here's a real quick checklist of what we currently have:
- Some 2D UI elements, window, text box, button, fonts
- Animated 2D sprites (I'd say 75% done)
- MD2 animated character support
- Z-buffered, textured polygon rendering, solid rendering & wireframe
- fixed point math library (including matrix & vectors)
Coming up:
- BSP level rendering
- Lights
All that, plus I found a sweet Serenity theme for my PPC. So I'm pretty happy.
Ok, time to go to sleep.
We have a textured, animated MD2 character running on the PocketPC.
It looks great, needs to be optimized, but it's awesome.
I'm currently writing a better architecture, currently the demo we have is written in structured C (because it's my friend's strong language), while I'm taking that porting it into an OO architecture and optimizing everything I can.
We also have a very simple terrain.
All in all it's going real well. Here's a real quick checklist of what we currently have:
- Some 2D UI elements, window, text box, button, fonts
- Animated 2D sprites (I'd say 75% done)
- MD2 animated character support
- Z-buffered, textured polygon rendering, solid rendering & wireframe
- fixed point math library (including matrix & vectors)
Coming up:
- BSP level rendering
- Lights
All that, plus I found a sweet Serenity theme for my PPC. So I'm pretty happy.
Ok, time to go to sleep.
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