Finished Coding Explosions!
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I'm stoked, I just finished the core code necessary to show explosions when objects collide.
I was wondering if it would be cool to have bullets/missiles to be able to explode if they hit eachother, or if they should just "pass through" eachother.
The prior may involve too much collision detecting and may make the game slower if too many objects are on the screen, but make the game more realistic. You can blow up incoming missiles to defend yourself. However alot of games use the "pass-through" system and they are still quite fun to play!
Allow capability to upload and/or modify quests dynamicly while the user is still playing.
I was wondering if it would be cool to have bullets/missiles to be able to explode if they hit eachother, or if they should just "pass through" eachother.
The prior may involve too much collision detecting and may make the game slower if too many objects are on the screen, but make the game more realistic. You can blow up incoming missiles to defend yourself. However alot of games use the "pass-through" system and they are still quite fun to play!
Still In Progress
Dynamic Questing System
Allow capability to upload and/or modify quests dynamicly while the user is still playing.
More Graphics, Enemies and Upgrades
- Random explosion sprites
- Enemies spawned randomly at differeing locations
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