Hi, welcome to the world of Negative Plus.
This blog will feature almost daily updates charting the progress of Negative Plus.
Member since Apr 2016
This blog will feature almost daily updates charting the progress of Negative Plus.
http://vividengine.tech/download/VividEngine2_Alpha1.zip - Alpha 1 is a precompiled version of the engine + all dependencies and a minimal code...
https://vividengine.tech/site/ is the site.https://vividengine.tech/forum/index.php are the forums.You can join the forums by signing up.
https://github.com/pysgames/VividEngine2 is the url for the current source.You can download a compiled demo of sample 6...
ScopeNine is in full development.The game's engine, wrote in C# & C++, has been in development since 2017. And the game, using this, begun...
After coming up with the name Fusion for the ide, I decided to refactor the whole project to be called Fusion. So instead of vividengine, it's fusion...
Here is the welcome screen to fusionIDE - it is a multi-state, multi-form custom editor wrote 100% using vivid3d's 3d and 2d capabilities. The UI is...
It now has IF/FOR/WHILE/Assignments , the following code works fine. func Entry(int ant) loop = 25+26; while(loop>0) loop = loop - 1; v = 0;...
Resumed work on Vivid-Script. Vivid-Script is a managed, real time scripting language. It is wrote for Vivid3D, and as such will not just be a normal...
V1.0 of the exporter is complete - It can export the entire scene graph, including transforms(Rotation etc) - also exports normals/binormals/tangents...
Atm we are working on a 3DS Max 2018 Native plugin, that exports the entire 3DS max scene into a custom format called "V3DM" (Short for Vivid3D Model...
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